LIMITED EDITION GAMEKIT: 100
Emergency Pickup Gamekit
Avoid a trip to the Lost and Found booth with this highly visible, and extremely difficult to leave behind, Emergency Pickup Gamekit.
This Limited Edition Pickup Gamekit includes 3 Emergency Playmaker Pins, 2 Strategy Dice, and 1 "Field Orange" Emergency Pickup Field. Full Gamekit bundles tightly inside a rollable, clippable, Emergency Pickup Cone Field Bag that make it the most sideline ready Huck + Monster Pickup Game we could offer.
Kit Includes
Limited Edition Components:
• Emergency Pickup Playing Field (16"x10")(1)
• Deluxe Emergency Strategy Pin (1)
• Deluxe Team Playing Pins (2)
• Emergency Field Cone Field Bag (1)
Specialty Pieces:
• Red / Blue Mini-teams (2)
• Red / Blue Team Bags (2.5"x3.5")(3)
• Red / Blue Playing Dice (D6) (6)
• Black / White Strategy Dice (D6) (2)
Standard Pieces:
• Gameplay Quick Guide (Starting Green)
• Gameplay Field Manual (Starting Green)
• Cardstock Pillow Box (Emergency Sealed)
Playmaker Pins
The Emergency Pickup Gamekit includes 3 unique playmaker pins, to minimize the use of dice during sideline games.
Huck + Monster strategy pins are 1.25" x .06" metal alloy, with a raised "spinner" that physically spins on flick to indicate disc result. Color coded with soft-enamel, strategy spinning pins offer 18 unique outcomes for use during Up Calls and team actions.
The Emergency Pickup Gamekit Also includes a pair (one for each team) of 1.25" x .06" spinning team pins to fully replace team dice when playing at the Ultimate field.
Pin each Playmaker pin directly to the neoprene game mats, or keep the durable cardboard backing for a hand-held option.
Strategy Outcomes
Begin each Emergency Pickup game by pinning the Strategy Playmaker Pin and both Team Pins directly to the neoprene game field, as indicated by the images printed on the top/center of the playing field.
Each Emergency Playmaker Pin outcome indicates both a word, and a number. Use the word outcome to identify the special play, or the numbered results to adjust the team dice count during Up Calls.
{Please Note: The Midnight Playmaker Pin and the Emergency Playmaker Pin both contain the same strategy outcomes.}
Team Playmaker Pins
Team Pins indicate "Chilly-O" for offense, or "Electric-D' for defense. Team pins are used to replace team dice for player actions. Team Pins contain 18 total numerical outcomes for each offensive, and defensive player, which significantly changes the pace of game play.
Offensive Outcomes:
• Huck (x2): Handlers who spin the "Huck" outcome double the action count of the team dice roll. The Huck outcome may be used by Handlers, or Continues, but not Receivers.
• Push (+1): Add 1 point to the offensive dice count for every "Push" outcome.
• Brush (-1): Subtract 1 point from the offensive dice count for every "Brush" outcome.
• Flick (+3): Add 3 points to the offensive dice count for every "Flick" outcome.
• Hammer (+4): Add 4 points to the offensive dice count for every "Hammer" outcome. Hammers may be thrown by the Handler, or Continue, but not the Receiver. The game disc may travel "over" one defensive player when using the Hammer outcome.
See also: Pro Rule: Beaten Defenders
• Doink (-10): Subtract 10 points from the offensive dice count for every "Doink" outcome. If no player is within Throw distance after removing the Doink count from the offensive team dice count, then the Throw is a "Stall Turnover", resulting in the defensive team taking control of the game disc, ending the Up Call.
• Scoober (+3): Add 3 points to the offensive dice count for every "Scoober" outcome.
• Float (-3): Subtract 3 points from the offensive dice count for every "Float" outcome.
• Dump (+1): Add 1 point to the offensive dice count for every "Dump" outcome. Forward momentum of the disc is not allowed following a Dump outcome. If rolled by a Handler, or Continue, the following Throw must be toward the offensive end zone; away from the intended defensive end zone.
Defensive Outcomes:
• Monster (1M): The acting player may move up to 5 spaces during the Up Call action after spinning a "Monster" outcome. After moving, the Monster may then re-roll to initiate a new defensive action, or wait to see if there is a new action opportunity during the remaining Up Call game play.
Monsters who spin Playmaker Pins also have the option to wait for the remaining Up Call to be completed to re-roll team dice, acting twice during the same play.
• Footer (+1): Add one point to the defensive team dice count for every "Footer" outcome.
• Layout (+3): Add 3 points to the defensive team dice count for every "Layout" outcome.
• Strike (-5): Subtract 5 points from the defensive dice count for every "Strike" outcome.
• Hot Bid (+3): Add 3 points to the defensive dice count for every "Hot Bid" outcome.
• Flash (+1): Add 1 point to the defensive dice count for every "Flash" outcome.
• Match (TM): Move the entire defensive team to match against offensive players before continuing the Up Call. Each defensive player should be 1:1 with each offensive player at the end of this outcome action. Do not roll to move the defensive team players. Instead, move each to the closest offensive player to continue the Up Call.
• Mark'd (+2): Add 2 points to the defensive dice count for every "Mark'd" outcome.
• Beat (-5): Subtract 5 points from the defensive dice count for every "Beat" outcome.
Emergency Field Cone Game Bag
Gamekit includes the exclusive Emergency Field Bag, which can also double as an Emergency Field Cone when plastic cones are unavailable for real-world Ultimate play.
Made from waterproof Cordura Nylon fabric, this high-visibility, never-leave-behind, Gamekit Bag comes equipped with caribiner, drawstring closure, and plastic clasp.
*Pro Tip: Carefully ensure that all team bags, field bags, and strategy pins are secure before traveling to, or from, the Ultimate field. If drawstring team bags, or game bags, are not fully closed and tied, players or dice could become lost.
Durable Design
Huck + Monster Pickup fields are each printed on high-quality tabletop game mats, rather than a standard cardboard playing "board".
This higher-than-standard quality gamplay mat ensures each Huck + Monster field is waterproof, sink-washable, and sideline-ready.
Field Specs
Playing Fields are 16" Long, 10" Wide, and 1/16" Thick. Each field contains 19 x 8 Hex space dimensions, with 3 Hex deep end zones on either side of the field.
Playing mats are flexible waterproof neoprene, covered in sink-washable, sideline-ready fabric.
Game Pieces
Each of the two Team game bags include 8 Players, 1 Team Disc, 1 Strategy Dice, 3 Player Dice, and 1 Game bag per team.
Playing pieces are color coded resin dice and discs, with injection molded plastic players.
The Pickup Gamekit also includes one mini-instruction booklet, as well as a flexible, backpack-sized pillow box for at-home game storage.
Notice: Do not eat your team. Playing pieces are not food.
Game Guides
Each Huck + Monster Gamekit includes two printed copies of the Official Gameplay Field Manual.
Designed for use with the Pickup Field Bag, The V1.2 Pickup Gameplay Guide is a slimmed down, easy to roll, four panel quick instruction guide for easy on-the-go printed reference.
The advanced V2.1 Gameplay Field Manual is a 20 Page Mini-Booklet that includes all core, and advanced gameplay instructions with play diagrams for regulation gameplay.
Download a digital copy of the V2.1 Gameplay Field Manual at any time as a backup, or digital reference. If you prefer a slimmer version to roll up in Field Bags, Download a digital copy of the slimmer V1.2 Field Guide for quick reference, or print.
The SAFE SIDELINE OPTION
Never leave your Gamekit on the fields again with this high-visibility, sideline-ready, bright Orange Pickup Gamekit bundle. Kit includes everything that you may need for an Ultimate emergency on the sidelines, or on the field.
The STRATEGY PLAYMAKER UPGRADE
The exclusive "Emergency Strategy" metal alloy spinning pin includes 18 different options for offensive and defensive strategy, as well as a handy fall back option for counting team rolls, and bid results.
The high visibility Emergency Strategy Pin is shared by both teams, and should be pinned directly to the center circle of the neoprene game board.
The TEAM DICE ALTERNATIVE
Team Playmaker Pins correspond to each Red and Blue team color as a backup option when an upside down disc isn't available to roll team dice. Keep the Offense Chilly, and the Defense Electric with this pair of 1.25" diameter spinning metal alloy pins.
Included as a Defensive and Offensive pair, these pins give each team an active reference point for game play spins.
The EMERGENCY PLAYING PIECES
Emergency Pickup Gamekit includes classic Red vs. Blue team colors, matched with color coded team dice, or Playmaker Team Pins. Red and Blue teams appear as high contrast game pieces when combined with bright Orange playing field to maximize play visibility on the Ultimate sideline.
The EMERGENCY PICKUP CONE OPTION
The Emergency Field Bag has been designed with the highest level of quality (and visibility) in mind. Avoid the tournament lost and found with the included Emergency Pickup Game Bag option. Travel-ready and waterproof, with drawstring clasp and carabiner, this high visibility game addition comes with all Emergency Pickup Gamekits.
Please Note: Remove Strategy and Team pins prior to use as an Emergency Field Cone. Strategy Pins will cause bodily harm if Layout occurs on Field Cone.
DESIGNED FOR THE SIDELINES
This Emergency Pickup Gamekit, and included Strategy Components, were designed to be played almost exclusively on the sidelines of active Ultimate game play. For more stable game pieces when playing outdoors, lay players on their side to minimize wind, and ground impacts.
Emergency Game Bag
Included with every Emergency Pickup Gamekit is the Emergency Pickup Bag, which doubles as a Emergency Pickup Cone. Remove Playmaker pins prior to use as a working on-field Pickup cone.
Emergency Pickup Playing Field
Never leave this high visibility gameekit on the sideline again. Designed for play on grass, in the wild, this Emergency Pickup Gamekit field doubles as the home side team beacon.
Defensive Red Team Kit
Kit includes 7 Red Players, 1 Red / Blue game disc, offensive strategy dice, and 3 Red team dice.
Offensive Blue Team Kit
Stay Chilly with Blue team Offense, including 7 players, 1 Blue / Red game disc, 1 Strategy Dice, and 3 team play dice.
Playmaker Pins
Gamekit includes 3 custom designed playmaker pins. Share the Emergency Strategy Playmaker, or use the corresponding team pin to support the home team.
The STRATEGY PLAYMAKERS
The Emergency Pickup Gamekit includes a set of three custom designed metal spinning pins. The central Strategy Playmaker is shared by both teams to tip key decision points in either team's favor. Each team pin corresponds with on-field player colors, and is used for team movements.
The DELUXE GAMEKIT FEATURES
The Emergency Pickup Gamekit is fully equipped with all the latest whistles, bells, and team charisma that we could pack in to the small batch, Limited Edition selection.
The Emergency Pickup Gameplay Guide
Pickup Gameplay Guide
Download the abridged Pickup Gameplay Guide as a slim reference for basic Huck + Monster rules. Designed for travel, this mini-pamphlet rolls easily into any Pickup Game Bag.
Pickup Gameplay Guide
Download the abridged Pickup Gameplay Guide as a slim reference for basic Huck + Monster rules. Designed for travel, this mini-pamphlet rolls easily into any Pickup Game Bag.
Coneflower Addition
The perfect orange-on-orange addition, the Mini Cone Gamekit already matches the furniture, and the Emergency Game Kit. Add this on to the Limited Edition Gamekit to fully maximize your game options.
The MINIKIT UPGRADE
Mini Cone Gamekit
Modify Huck + Monster Pickup Gamekits with our 1/28 scale Mini Field Cones. Each Mini Cone Gamekit includes 8 action-ready 3D printed playing cones, three mini-game cards. Mini games include instructions, and diagrams, for how to add Mini Field Cones to your standard Huck + Monster game.
Mini Cone games are designed to work with the same rules and game guides that make up standard gameplay. This expansion set is a reminder to keep things light, fun, and high-visibility, when playing.
Kit Includes
Handler Tips
The FIELD GEAR
6 colors available
6 colors available
3 colors available
5 colors available
4 colors available
6 colors available
5 colors available